![]() ![]() Screenshot with Lumen and everything set to movable: Nearly any GI, weird GI spots on left corner, point light doesnt shine and produces weird lightbar, light on bottom-right. I also tried the regular UE 5.1 from Epic Launcher (Intel Rosetta) with the same results. Temporal Super Resolution shaders compile with 16bit types enabled on D3D12 that supports Shader Model 6. When everything is set to static and light is built the light and GI is correct. Runs on any video card that supports Shader Model 5, but the limit of 8UAVs per shader has performance implications. 165 21K views 3 years ago How good is the new 5300M graphics Well in this review we take the base model out for a spin into the world of Unreal. 789.ĭirectX 12 (with Shader Model 6.6 atomics), or Vulkan (VK_KHR_shader_atomic_int64) ![]() Windows 10 version 2004 and 20H2 - The revision number should exceed or be equal to. Configuration Commands Engine Commands Descriptor. Windows 10 version 1909 - The revision number should exceed or be equal to. Overview Installation Unreal Engine location auto-detection. Video cards must be NVIDIA RTX-2000 series and higher, or AMD RX-6000 series and higherĪll newer version of Windows 10 (newer than version 1909.1350) and Windows 11 with support for DirectX 12 Agility SDK are supported. Video cards using DirectX 11 with support for Shader Model 5 Lumen Global Illumination and Reflections
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